Rendering of virtual environments based on polygonal & point-based models.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/conf/vrst/ZhengSBP02
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2002
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Rendering of virtual environments based on polygonal & point-based models.
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BSP tree, dynamic virtual environments, hierarchical occlusion map (HOM), point-based rendering
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Rendering of virtual environments based on polygonal & point-based models.
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