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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/vsgames/HulusicDAC10>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alan_Chalmers>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kurt_Debattista>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Vedad_Hulusic>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Vibhor_Aggarwal>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FVS-GAMES.2010.20>
foaf:homepage <https://doi.org/10.1109/VS-GAMES.2010.20>
dc:identifier DBLP conf/vsgames/HulusicDAC10 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FVS-GAMES.2010.20 (xsd:string)
dcterms:issued 2010 (xsd:gYear)
rdfs:label Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alan_Chalmers>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kurt_Debattista>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Vedad_Hulusic>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Vibhor_Aggarwal>
swrc:pages 126-132 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/vsgames/2010>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/vsgames/HulusicDAC10/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/vsgames/HulusicDAC10>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/vsgames/vsgames2010.html#HulusicDAC10>
rdfs:seeAlso <https://doi.org/10.1109/VS-GAMES.2010.20>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/vsgames>
dc:subject cross-modal interaction, audio-visual, perception, sound effects, psychophysics, frame rate perception (xsd:string)
dc:title Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document