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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/vsmm/WongL16>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chee-Ken_Wong>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chien-Sing_Lee>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FVSMM.2016.7863214>
foaf:homepage <https://doi.org/10.1109/VSMM.2016.7863214>
dc:identifier DBLP conf/vsmm/WongL16 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FVSMM.2016.7863214 (xsd:string)
dcterms:issued 2016 (xsd:gYear)
rdfs:label A better understanding of how gamification can help improve digital lifestyles. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chee-Ken_Wong>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chien-Sing_Lee>
swrc:pages 1-8 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/vsmm/2016>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/vsmm/WongL16/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/vsmm/WongL16>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/vsmm/vsmm2016.html#WongL16>
rdfs:seeAlso <https://doi.org/10.1109/VSMM.2016.7863214>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/vsmm>
dc:title A better understanding of how gamification can help improve digital lifestyles. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document