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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/walcom/AniDHL22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dylan_H._Hendrickson>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Erik_D._Demaine>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jayson_Lynch>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Joshua_Ani>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-030-96731-4%5F16>
foaf:homepage <https://doi.org/10.1007/978-3-030-96731-4_16>
dc:identifier DBLP conf/walcom/AniDHL22 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-030-96731-4%5F16 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
rdfs:label Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dylan_H._Hendrickson>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Erik_D._Demaine>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jayson_Lynch>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Joshua_Ani>
swrc:pages 187-198 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/walcom/2022>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/walcom/AniDHL22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/walcom/AniDHL22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/walcom/walcom2022.html#AniDHL22>
rdfs:seeAlso <https://doi.org/10.1007/978-3-030-96731-4_16>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/walcom>
dc:title Trains, Games, and Complexity: 0/1/2-Player Motion Planning Through Input/Output Gadgets. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document