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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/conf/wine/GassnerHKSW08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Elisabeth_Gassner>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Gerhard_J._Woeginger>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Heike_Sperber>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Johannes_Hatzl>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sven_Oliver_Krumke>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-540-92185-1%5F17>
foaf:homepage <https://doi.org/10.1007/978-3-540-92185-1_17>
dc:identifier DBLP conf/wine/GassnerHKSW08 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-540-92185-1%5F17 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label How Hard Is It to Find Extreme Nash Equilibria in Network Congestion Games? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Elisabeth_Gassner>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Gerhard_J._Woeginger>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Heike_Sperber>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Johannes_Hatzl>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sven_Oliver_Krumke>
swrc:pages 82-93 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/conf/wine/2008>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/conf/wine/GassnerHKSW08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/conf/wine/GassnerHKSW08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/conf/wine/wine2008.html#GassnerHKSW08>
rdfs:seeAlso <https://doi.org/10.1007/978-3-540-92185-1_17>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/wine>
dc:subject Network congestion game; unsplittable flow; makespan objective; extreme equilibria; complexity (xsd:string)
dc:title How Hard Is It to Find Extreme Nash Equilibria in Network Congestion Games? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document