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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/behaviourIT/HarborthP20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/David_Harborth>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sebastian_Pape_0001>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1080%2F0144929X.2019.1662486>
foaf:homepage <https://doi.org/10.1080/0144929X.2019.1662486>
dc:identifier DBLP journals/behaviourIT/HarborthP20 (xsd:string)
dc:identifier DOI doi.org%2F10.1080%2F0144929X.2019.1662486 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/behaviourIT>
rdfs:label How nostalgic feelings impact Pokémon Go players - integrating childhood brand nostalgia into the technology acceptance theory. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/David_Harborth>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sebastian_Pape_0001>
swrc:number 12 (xsd:string)
swrc:pages 1276-1296 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/behaviourIT/HarborthP20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/behaviourIT/HarborthP20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/behaviourIT/behaviourIT39.html#HarborthP20>
rdfs:seeAlso <https://doi.org/10.1080/0144929X.2019.1662486>
dc:title How nostalgic feelings impact Pokémon Go players - integrating childhood brand nostalgia into the technology acceptance theory. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 39 (xsd:string)