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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/behaviourIT/XuH23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hui_Xu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1080%2F0144929x.2022.2133634>
foaf:homepage <https://doi.org/10.1080/0144929x.2022.2133634>
dc:identifier DBLP journals/behaviourIT/XuH23 (xsd:string)
dc:identifier DOI doi.org%2F10.1080%2F0144929x.2022.2133634 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/behaviourIT>
rdfs:label How to improve creativity: a study of gamification, money, and punishment. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hui_Xu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
swrc:month November (xsd:string)
swrc:number 15 (xsd:string)
swrc:pages 2545-2559 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/behaviourIT/XuH23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/behaviourIT/XuH23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/behaviourIT/behaviourIT42.html#XuH23>
rdfs:seeAlso <https://doi.org/10.1080/0144929x.2022.2133634>
dc:title How to improve creativity: a study of gamification, money, and punishment. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 42 (xsd:string)