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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/bjet/QiaoYZNC23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Davy_Tsz_Kit_Ng>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Samuel_Kai_Wah_Chu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Shen_Qiao_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Susanna_Siu-sze_Yeung>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Zamzami_Zainuddin>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1111%2Fbjet.13249>
foaf:homepage <https://doi.org/10.1111/bjet.13249>
dc:identifier DBLP journals/bjet/QiaoYZNC23 (xsd:string)
dc:identifier DOI doi.org%2F10.1111%2Fbjet.13249 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/bjet>
rdfs:label Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Davy_Tsz_Kit_Ng>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Samuel_Kai_Wah_Chu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Shen_Qiao_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Susanna_Siu-sze_Yeung>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Zamzami_Zainuddin>
swrc:month January (xsd:string)
swrc:number 1 (xsd:string)
swrc:pages 394-413 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/bjet/QiaoYZNC23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/bjet/QiaoYZNC23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/bjet/bjet54.html#QiaoYZNC23>
rdfs:seeAlso <https://doi.org/10.1111/bjet.13249>
dc:title Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 54 (xsd:string)