Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cbsn/VerrastroARGC21
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dcterms:
bibliographicCitation
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http://dblp.uni-trier.de/rec/bibtex/journals/cbsn/VerrastroARGC21
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dc:
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https://dblp.l3s.de/d2r/resource/authors/Clarissa_A._Albanese
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https://dblp.l3s.de/d2r/resource/authors/Francesca_Cuzzocrea
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https://dblp.l3s.de/d2r/resource/authors/Giuseppe_Ritella
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https://dblp.l3s.de/d2r/resource/authors/Maria_C._Gugliandolo
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2021
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journal
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https://dblp.l3s.de/d2r/resource/journals/cbsn
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Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.
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12
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806-814
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dc:
title
Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.
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