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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cbsn/X22d>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1089%2Fcyber.2022.0019.correx>
foaf:homepage <https://doi.org/10.1089/cyber.2022.0019.correx>
dc:identifier DBLP journals/cbsn/X22d (xsd:string)
dc:identifier DOI doi.org%2F10.1089%2Fcyber.2022.0019.correx (xsd:string)
dcterms:issued 2022 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cbsn>
rdfs:label Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9): 613-619; doi: 10.1089/cyber.2022.0019. (xsd:string)
swrc:number 11 (xsd:string)
swrc:pages 765 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cbsn/X22d/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cbsn/X22d>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cbsn/cbsn25.html#X22d>
rdfs:seeAlso <https://doi.org/10.1089/cyber.2022.0019.correx>
dc:title Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9): 613-619; doi: 10.1089/cyber.2022.0019. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 25 (xsd:string)