Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cbsn/ZielhorstBVMTSS15
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/cbsn/ZielhorstBVMTSS15
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Alfred_Lange
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Bart_Schrieken
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Daphne_van_den_Brule
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Eduard_S.-H._Tan
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Helle_Sinkbaek
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Marijke_Melles
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Sam_van_Tienhoven
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Thomas_Zielhorst
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Valentijn_Visch
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1089%2Fcyber.2013.0690
>
foaf:
homepage
<
https://doi.org/10.1089/cyber.2013.0690
>
dc:
identifier
DBLP journals/cbsn/ZielhorstBVMTSS15
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1089%2Fcyber.2013.0690
(xsd:string)
dcterms:
issued
2015
(xsd:gYear)
swrc:
journal
<
https://dblp.l3s.de/d2r/resource/journals/cbsn
>
rdfs:
label
Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Alfred_Lange
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Bart_Schrieken
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Daphne_van_den_Brule
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Eduard_S.-H._Tan
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Helle_Sinkbaek
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Marijke_Melles
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Sam_van_Tienhoven
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Thomas_Zielhorst
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Valentijn_Visch
>
swrc:
number
2
(xsd:string)
swrc:
pages
101-111
(xsd:string)
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/journals/cbsn/ZielhorstBVMTSS15/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/journals/cbsn/ZielhorstBVMTSS15
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/journals/cbsn/cbsn18.html#ZielhorstBVMTSS15
>
rdfs:
seeAlso
<
https://doi.org/10.1089/cyber.2013.0690
>
dc:
title
Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:Article
rdf:
type
foaf:Document
swrc:
volume
18
(xsd:string)