Using GPU Shaders for Visualization.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cga/Bailey09
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dcterms:
bibliographicCitation
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http://dblp.uni-trier.de/rec/bibtex/journals/cga/Bailey09
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dc:
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https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey
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foaf:
homepage
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http://dx.doi.org/doi.org%2F10.1109%2FMCG.2009.102
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DBLP journals/cga/Bailey09
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DOI doi.org%2F10.1109%2FMCG.2009.102
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dcterms:
issued
2009
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journal
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Using GPU Shaders for Visualization.
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https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey
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5
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swrc:
pages
96-100
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rdfs:
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rdfs:
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https://doi.org/10.1109/MCG.2009.102
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dc:
subject
computer graphics, computer graphics software, GPU programming, shaders, visualization, GLSL, OpenGL Shading Language, point clouds, cutting planes
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dc:
title
Using GPU Shaders for Visualization.
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29
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