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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cga/Bailey09>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FMCG.2009.102>
foaf:homepage <https://doi.org/10.1109/MCG.2009.102>
dc:identifier DBLP journals/cga/Bailey09 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FMCG.2009.102 (xsd:string)
dcterms:issued 2009 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cga>
rdfs:label Using GPU Shaders for Visualization. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey>
swrc:number 5 (xsd:string)
swrc:pages 96-100 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cga/Bailey09/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cga/Bailey09>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cga/cga29.html#Bailey09>
rdfs:seeAlso <https://doi.org/10.1109/MCG.2009.102>
dc:subject computer graphics, computer graphics software, GPU programming, shaders, visualization, GLSL, OpenGL Shading Language, point clouds, cutting planes (xsd:string)
dc:title Using GPU Shaders for Visualization. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 29 (xsd:string)