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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cga/Bailey11>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FMCG.2011.29>
foaf:homepage <https://doi.org/10.1109/MCG.2011.29>
dc:identifier DBLP journals/cga/Bailey11 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FMCG.2011.29 (xsd:string)
dcterms:issued 2011 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cga>
rdfs:label Using GPU Shaders for Visualization, Part 2. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mike_Bailey>
swrc:number 2 (xsd:string)
swrc:pages 67-73 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cga/Bailey11/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cga/Bailey11>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cga/cga31.html#Bailey11>
rdfs:seeAlso <https://doi.org/10.1109/MCG.2011.29>
dc:title Using GPU Shaders for Visualization, Part 2. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 31 (xsd:string)