Fast, Realistic Lighting for Video Games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cga/IonesKSZ03
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dcterms:
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http://dblp.uni-trier.de/rec/bibtex/journals/cga/IonesKSZ03
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https://dblp.l3s.de/d2r/resource/authors/Sergey_Zhukov
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2003
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Fast, Realistic Lighting for Video Games.
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3
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54-64
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dc:
subject
rendering, illumination effects, radiosity, texture mapping, illumination model, lightmaps, ambient light, form factor, obscurance, production rendering
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title
Fast, Realistic Lighting for Video Games.
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