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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cga/MolJC08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ant%E2%88%9A%C4%ABnio_Carlos_A._M%E2%88%9A%E2%89%A5l>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Carlos_Alexandre_F._Jorge>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Pedro_M._Couto>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FMCG.2008.61>
foaf:homepage <https://doi.org/10.1109/MCG.2008.61>
dc:identifier DBLP journals/cga/MolJC08 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FMCG.2008.61 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cga>
rdfs:label Using a Game Engine for VR Simulations in Evacuation Planning. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ant%E2%88%9A%C4%ABnio_Carlos_A._M%E2%88%9A%E2%89%A5l>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Carlos_Alexandre_F._Jorge>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Pedro_M._Couto>
swrc:number 3 (xsd:string)
swrc:pages 6-12 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cga/MolJC08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cga/MolJC08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cga/cga28.html#MolJC08>
rdfs:seeAlso <https://doi.org/10.1109/MCG.2008.61>
dc:subject simulation and modeling, virtual reality, VR training systems (xsd:string)
dc:title Using a Game Engine for VR Simulations in Evacuation Planning. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 28 (xsd:string)