Volumetric Ambient Occlusion for Real-Time Rendering and Games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cga/Szirmay-KalosUTSS10
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2010
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Volumetric Ambient Occlusion for Real-Time Rendering and Games.
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volumetric ambient occlusion, obscurance, GPU, importance sampling, computer graphics, graphics and multimedia
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Volumetric Ambient Occlusion for Real-Time Rendering and Games.
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