Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/chb/CollinsF13
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Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
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Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
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