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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/chb/HamariAJKKP17>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/J._Matias_Kivikangas>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Janne_Paavilainen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jonna_Koivisto>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kati_Alha>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Simo_J%E2%88%9A%C2%A7rvel%E2%88%9A%C2%A7>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1016%2Fj.chb.2016.11.045>
foaf:homepage <https://doi.org/10.1016/j.chb.2016.11.045>
dc:identifier DBLP journals/chb/HamariAJKKP17 (xsd:string)
dc:identifier DOI doi.org%2F10.1016%2Fj.chb.2016.11.045 (xsd:string)
dcterms:issued 2017 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/chb>
rdfs:label Why do players buy in-game content? An empirical study on concrete purchase motivations. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/J._Matias_Kivikangas>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Janne_Paavilainen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jonna_Koivisto>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Juho_Hamari>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kati_Alha>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Simo_J%E2%88%9A%C2%A7rvel%E2%88%9A%C2%A7>
swrc:pages 538-546 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/chb/HamariAJKKP17/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/chb/HamariAJKKP17>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/chb/chb68.html#HamariAJKKP17>
rdfs:seeAlso <https://doi.org/10.1016/j.chb.2016.11.045>
dc:title Why do players buy in-game content? An empirical study on concrete purchase motivations. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 68 (xsd:string)