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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/chb/RahmanBZRG24>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Farhana_Habib_Zinnia>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mohammad_Osman_Gani>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Muhammad_Sabbir_Rahman>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Nripendra_P._Rana>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Surajit_Bag>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1016%2Fj.chb.2023.108083>
foaf:homepage <https://doi.org/10.1016/j.chb.2023.108083>
dc:identifier DBLP journals/chb/RahmanBZRG24 (xsd:string)
dc:identifier DOI doi.org%2F10.1016%2Fj.chb.2023.108083 (xsd:string)
dcterms:issued 2024 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/chb>
rdfs:label Understanding and predicting customers' intentions to use smartphone-based online games: A deep-learning-based dual-stage modelling analysis. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Farhana_Habib_Zinnia>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mohammad_Osman_Gani>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Muhammad_Sabbir_Rahman>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Nripendra_P._Rana>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Surajit_Bag>
swrc:month March (xsd:string)
swrc:pages 108083 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/chb/RahmanBZRG24/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/chb/RahmanBZRG24>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/chb/chb152.html#RahmanBZRG24>
rdfs:seeAlso <https://doi.org/10.1016/j.chb.2023.108083>
dc:title Understanding and predicting customers' intentions to use smartphone-based online games: A deep-learning-based dual-stage modelling analysis. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 152 (xsd:string)