Creating emotion in games: the craft and art of EmotioneeringTM.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cie/Freeman04
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dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/cie/Freeman04
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dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/David_Freeman
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foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1145%2F1027154.1027179
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DBLP journals/cie/Freeman04
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DOI doi.org%2F10.1145%2F1027154.1027179
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issued
2004
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swrc:
journal
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rdfs:
label
Creating emotion in games: the craft and art of EmotioneeringTM.
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https://dblp.l3s.de/d2r/resource/authors/David_Freeman
>
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3
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swrc:
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15
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rdfs:
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rdfs:
seeAlso
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https://doi.org/10.1145/1027154.1027179
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dc:
subject
Emotioneering, PS2, Xbox, characters, console games, dialogue, emotion in games, games, layers, motivation, play, plot, relationships, role induction, screenwriting, video games, world induction
(xsd:string)
dc:
title
Creating emotion in games: the craft and art of EmotioneeringTM.
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