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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cie/Freeman04>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/David_Freeman>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1027154.1027179>
foaf:homepage <https://doi.org/10.1145/1027154.1027179>
dc:identifier DBLP journals/cie/Freeman04 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1027154.1027179 (xsd:string)
dcterms:issued 2004 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cie>
rdfs:label Creating emotion in games: the craft and art of EmotioneeringTM. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/David_Freeman>
swrc:number 3 (xsd:string)
swrc:pages 15 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cie/Freeman04/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cie/Freeman04>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cie/cie2.html#Freeman04>
rdfs:seeAlso <https://doi.org/10.1145/1027154.1027179>
dc:subject Emotioneering, PS2, Xbox, characters, console games, dialogue, emotion in games, games, layers, motivation, play, plot, relationships, role induction, screenwriting, video games, world induction (xsd:string)
dc:title Creating emotion in games: the craft and art of EmotioneeringTM. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 2 (xsd:string)