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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cie/HallerHD04>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Christian_H%E2%88%9A%C2%A7nle>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jeremiah_Diephuis>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michael_Haller>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1037851.1037869>
foaf:homepage <https://doi.org/10.1145/1037851.1037869>
dc:identifier DBLP journals/cie/HallerHD04 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1037851.1037869 (xsd:string)
dcterms:issued 2004 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cie>
rdfs:label Non-photorealistic rendering techniques for motion in computer games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Christian_H%E2%88%9A%C2%A7nle>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jeremiah_Diephuis>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michael_Haller>
swrc:number 4 (xsd:string)
swrc:pages 11 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cie/HallerHD04/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cie/HallerHD04>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cie/cie2.html#HallerHD04>
rdfs:seeAlso <https://doi.org/10.1145/1037851.1037869>
dc:subject comics, computer games, motion, motion lines, non-photorealistic rendering, real-time, squash-and-stretch (xsd:string)
dc:title Non-photorealistic rendering techniques for motion in computer games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 2 (xsd:string)