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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cie/KornBRSSG17>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Adrian_Rees>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Daniel_G%E2%88%9A%E2%88%82rlich>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jakob_Schaal>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Michael_Blatz>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Oliver_Korn>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Valentin_Schwind>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F2974026>
foaf:homepage <https://doi.org/10.1145/2974026>
dc:identifier DBLP journals/cie/KornBRSSG17 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F2974026 (xsd:string)
dcterms:issued 2017 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cie>
rdfs:label Procedural Content Generation for Game Props? A Study on the Effects on User Experience. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Adrian_Rees>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Daniel_G%E2%88%9A%E2%88%82rlich>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jakob_Schaal>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Michael_Blatz>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Oliver_Korn>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Valentin_Schwind>
swrc:number 2 (xsd:string)
swrc:pages 1:1-1:15 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cie/KornBRSSG17/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cie/KornBRSSG17>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cie/cie15.html#KornBRSSG17>
rdfs:seeAlso <https://doi.org/10.1145/2974026>
dc:title Procedural Content Generation for Game Props? A Study on the Effects on User Experience. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 15 (xsd:string)