A new method for path prediction in network games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/cie/LiCL07
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dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/cie/LiCL07
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Changjia_Chen
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Lei_Li
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Shaolong_Li
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foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1145%2F1324198.1324206
>
foaf:
homepage
<
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dc:
identifier
DBLP journals/cie/LiCL07
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1145%2F1324198.1324206
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dcterms:
issued
2007
(xsd:gYear)
swrc:
journal
<
https://dblp.l3s.de/d2r/resource/journals/cie
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rdfs:
label
A new method for path prediction in network games.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Changjia_Chen
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Lei_Li
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Shaolong_Li
>
swrc:
number
4
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swrc:
pages
8:1-8:12
(xsd:string)
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/journals/cie/LiCL07/dblp
>
owl:
sameAs
<
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rdfs:
seeAlso
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http://dblp.uni-trier.de/db/journals/cie/cie5.html#LiCL07
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rdfs:
seeAlso
<
https://doi.org/10.1145/1324198.1324206
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dc:
subject
dead-reckoning, dead-reckoning vectors, hybrid method, interest scheme (IS), network delay
(xsd:string)
dc:
title
A new method for path prediction in network games.
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dc:
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rdf:
type
swrc:Article
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foaf:Document
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volume
5
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