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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/cie/PalazziFCR05>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Claudio_E._Palazzi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Marco_Roccetti>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stefano_Cacciaguerra>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stefano_Ferretti>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1063723.1063730>
foaf:homepage <https://doi.org/10.1145/1063723.1063730>
dc:identifier DBLP journals/cie/PalazziFCR05 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1063723.1063730 (xsd:string)
dcterms:issued 2005 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/cie>
rdfs:label A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Claudio_E._Palazzi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Marco_Roccetti>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stefano_Cacciaguerra>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stefano_Ferretti>
swrc:number 2 (xsd:string)
swrc:pages 3 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/cie/PalazziFCR05/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/cie/PalazziFCR05>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/cie/cie3.html#PalazziFCR05>
rdfs:seeAlso <https://doi.org/10.1145/1063723.1063730>
dc:subject Evaluation, consistency, event delivery service, interactivity, multiplayer computer games, online entertainment (xsd:string)
dc:title A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 3 (xsd:string)