[RDF data]
Home | Example Publications
PropertyValue
dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/dss/Hsu23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chia-Lin_Hsu>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1016%2Fj.dss.2023.114020>
foaf:homepage <https://doi.org/10.1016/j.dss.2023.114020>
dc:identifier DBLP journals/dss/Hsu23 (xsd:string)
dc:identifier DOI doi.org%2F10.1016%2Fj.dss.2023.114020 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/dss>
rdfs:label Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chia-Lin_Hsu>
swrc:month November (xsd:string)
swrc:pages 114020 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/dss/Hsu23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/dss/Hsu23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/dss/dss174.html#Hsu23>
rdfs:seeAlso <https://doi.org/10.1016/j.dss.2023.114020>
dc:title Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 174 (xsd:string)