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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/ets/TodaPORKGCI19>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alexandra_I._Cristea>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ana_C._T._Klock>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Armando_M._Toda>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Isabela_Gasparini>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Luiz_A._L._Rodrigues>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Paula_T._Palomino>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Seiji_Isotani>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wilk_Oliveira>
foaf:homepage <https://drive.google.com/file/d/1rGqyPLHyv5NqctFxFwc5i4hIq9OyhfMJ/view>
dc:identifier DBLP journals/ets/TodaPORKGCI19 (xsd:string)
dcterms:issued 2019 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/ets>
rdfs:label How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alexandra_I._Cristea>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ana_C._T._Klock>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Armando_M._Toda>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Isabela_Gasparini>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Luiz_A._L._Rodrigues>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Paula_T._Palomino>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Seiji_Isotani>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wilk_Oliveira>
swrc:number 3 (xsd:string)
swrc:pages 47-60 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/ets/TodaPORKGCI19/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/ets/TodaPORKGCI19>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/ets/ets22.html#TodaPORKGCI19>
rdfs:seeAlso <https://drive.google.com/file/d/1rGqyPLHyv5NqctFxFwc5i4hIq9OyhfMJ/view>
dc:title How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 22 (xsd:string)