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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/gac/BoykinHTBP16>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Brian_Brandenburg>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Colin_Taper>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jeff_Boykin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Melissa_Harbour>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ray_Pastore>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1177%2F1555412015576414>
foaf:homepage <https://doi.org/10.1177/1555412015576414>
dc:identifier DBLP journals/gac/BoykinHTBP16 (xsd:string)
dc:identifier DOI doi.org%2F10.1177%2F1555412015576414 (xsd:string)
dcterms:issued 2016 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/gac>
rdfs:label Book Review: Hacking Society: How Reality Is Broken Constructs Gaming as a Necessary Cure-All. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Brian_Brandenburg>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Colin_Taper>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jeff_Boykin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Melissa_Harbour>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ray_Pastore>
swrc:number 7-8 (xsd:string)
swrc:pages 764-771 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/gac/BoykinHTBP16/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/gac/BoykinHTBP16>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/gac/gac11.html#BoykinHTBP16>
rdfs:seeAlso <https://doi.org/10.1177/1555412015576414>
dc:title Book Review: Hacking Society: How Reality Is Broken Constructs Gaming as a Necessary Cure-All. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 11 (xsd:string)