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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/gac/Whitson20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jennifer_R._Whitson>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1177%2F1555412018783320>
foaf:homepage <https://doi.org/10.1177/1555412018783320>
dc:identifier DBLP journals/gac/Whitson20 (xsd:string)
dc:identifier DOI doi.org%2F10.1177%2F1555412018783320 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/gac>
rdfs:label What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jennifer_R._Whitson>
swrc:number 3 (xsd:string)
swrc:pages 266-288 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/gac/Whitson20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/gac/Whitson20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/gac/gac15.html#Whitson20>
rdfs:seeAlso <https://doi.org/10.1177/1555412018783320>
dc:title What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 15 (xsd:string)