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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/hc/LieberothPMPS14>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Andreas_Lieberoth>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Andreea_Catalina_Marin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jacob_Friis_Sherson>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mads_Kock_Pedersen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tilo_Planke>
foaf:homepage <http://dx.doi.org/doi.org%2F10.15346%2Fhc.v1i2.11>
foaf:homepage <https://doi.org/10.15346/hc.v1i2.11>
dc:identifier DBLP journals/hc/LieberothPMPS14 (xsd:string)
dc:identifier DOI doi.org%2F10.15346%2Fhc.v1i2.11 (xsd:string)
dcterms:issued 2014 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/hc>
rdfs:label Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Andreas_Lieberoth>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Andreea_Catalina_Marin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jacob_Friis_Sherson>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mads_Kock_Pedersen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tilo_Planke>
swrc:number 2 (xsd:string)
swrc:pages 221-246 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/hc/LieberothPMPS14/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/hc/LieberothPMPS14>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/hc/hc1.html#LieberothPMPS14>
rdfs:seeAlso <https://doi.org/10.15346/hc.v1i2.11>
dc:title Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 1 (xsd:string)