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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/ijbis/MahfuzraHHU19>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Achmad_Nizar_Hidayanto>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hilmy_Mahfuzra>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ika_Chandra_Hapsari>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Prahastiwi_Utari>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1504%2FIJBIS.2019.098245>
foaf:homepage <https://doi.org/10.1504/IJBIS.2019.098245>
dc:identifier DBLP journals/ijbis/MahfuzraHHU19 (xsd:string)
dc:identifier DOI doi.org%2F10.1504%2FIJBIS.2019.098245 (xsd:string)
dcterms:issued 2019 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/ijbis>
rdfs:label What drives the intention to repurchase digital items in digital games? An integration of uses and gratifications theory and the expectation-confirmation model. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Achmad_Nizar_Hidayanto>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hilmy_Mahfuzra>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ika_Chandra_Hapsari>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Prahastiwi_Utari>
swrc:number 3 (xsd:string)
swrc:pages 253-276 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/ijbis/MahfuzraHHU19/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/ijbis/MahfuzraHHU19>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/ijbis/ijbis30.html#MahfuzraHHU19>
rdfs:seeAlso <https://doi.org/10.1504/IJBIS.2019.098245>
dc:title What drives the intention to repurchase digital items in digital games? An integration of uses and gratifications theory and the expectation-confirmation model. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 30 (xsd:string)