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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/ijgcms/GodwinLKF15>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Anna_V._Fisher>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Derek_Lomas>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Karrie_E._Godwin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kenneth_R._Koedinger>
foaf:homepage <http://dx.doi.org/doi.org%2F10.4018%2FIJGCMS.2015100102>
foaf:homepage <https://doi.org/10.4018/IJGCMS.2015100102>
dc:identifier DBLP journals/ijgcms/GodwinLKF15 (xsd:string)
dc:identifier DOI doi.org%2F10.4018%2FIJGCMS.2015100102 (xsd:string)
dcterms:issued 2015 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/ijgcms>
rdfs:label Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Anna_V._Fisher>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Derek_Lomas>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Karrie_E._Godwin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kenneth_R._Koedinger>
swrc:number 4 (xsd:string)
swrc:pages 18-39 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/ijgcms/GodwinLKF15/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/ijgcms/GodwinLKF15>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/ijgcms/ijgcms7.html#GodwinLKF15>
rdfs:seeAlso <https://doi.org/10.4018/IJGCMS.2015100102>
dc:title Monster Mischief: Designing a Video Game to Assess Selective Sustained Attention. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 7 (xsd:string)