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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/intr/JinSWZ17>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Nan_Wang_0010>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wei_Jin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Xi_Zhang_0009>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yongqiang_Sun>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1108%2FIntR-04-2016-0091>
foaf:homepage <https://doi.org/10.1108/IntR-04-2016-0091>
dc:identifier DBLP journals/intr/JinSWZ17 (xsd:string)
dc:identifier DOI doi.org%2F10.1108%2FIntR-04-2016-0091 (xsd:string)
dcterms:issued 2017 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/intr>
rdfs:label Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Nan_Wang_0010>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wei_Jin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Xi_Zhang_0009>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yongqiang_Sun>
swrc:number 2 (xsd:string)
swrc:pages 408-427 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/intr/JinSWZ17/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/intr/JinSWZ17>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/intr/intr27.html#JinSWZ17>
rdfs:seeAlso <https://doi.org/10.1108/IntR-04-2016-0091>
dc:title Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 27 (xsd:string)