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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/itcon/JuangHK11>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jhih_Ren_Juang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Shih-Chung_Kang_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wei-Han_Hung>
foaf:homepage <https://www.itcon.org/paper/2011/2>
dc:identifier DBLP journals/itcon/JuangHK11 (xsd:string)
dcterms:issued 2011 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/itcon>
rdfs:label Using game engines for physical - based simulations - a forklift. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jhih_Ren_Juang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Shih-Chung_Kang_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wei-Han_Hung>
swrc:pages 3-22 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/itcon/JuangHK11/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/itcon/JuangHK11>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/itcon/itcon16.html#JuangHK11>
rdfs:seeAlso <https://www.itcon.org/paper/2011/2>
dc:title Using game engines for physical - based simulations - a forklift. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 16 (xsd:string)