Using gamification for engaging surveyors: a case study in Statistics Indonesia.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/itse/RosmansyahIHP20
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/itse/RosmansyahIHP20
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Ariq_Bani_Hardi
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Atina_Putri
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Isdiyanto_Isdiyanto
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Yusep_Rosmansyah
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1108%2FITSE-08-2019-0042
>
foaf:
homepage
<
https://doi.org/10.1108/ITSE-08-2019-0042
>
dc:
identifier
DBLP journals/itse/RosmansyahIHP20
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1108%2FITSE-08-2019-0042
(xsd:string)
dcterms:
issued
2020
(xsd:gYear)
swrc:
journal
<
https://dblp.l3s.de/d2r/resource/journals/itse
>
rdfs:
label
Using gamification for engaging surveyors: a case study in Statistics Indonesia.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Ariq_Bani_Hardi
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Atina_Putri
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Isdiyanto_Isdiyanto
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Yusep_Rosmansyah
>
swrc:
number
4
(xsd:string)
swrc:
pages
377-391
(xsd:string)
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/journals/itse/RosmansyahIHP20/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/journals/itse/RosmansyahIHP20
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/journals/itse/itse17.html#RosmansyahIHP20
>
rdfs:
seeAlso
<
https://doi.org/10.1108/ITSE-08-2019-0042
>
dc:
title
Using gamification for engaging surveyors: a case study in Statistics Indonesia.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:Article
rdf:
type
foaf:Document
swrc:
volume
17
(xsd:string)