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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/jitr/EspinosaG20>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jose_Luis_Eguia_Gomez>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ruth_S._Contreras_Espinosa>
foaf:homepage <http://dx.doi.org/doi.org%2F10.4018%2FJITR.2020010102>
foaf:homepage <https://doi.org/10.4018/JITR.2020010102>
dc:identifier DBLP journals/jitr/EspinosaG20 (xsd:string)
dc:identifier DOI doi.org%2F10.4018%2FJITR.2020010102 (xsd:string)
dcterms:issued 2020 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/jitr>
rdfs:label How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jose_Luis_Eguia_Gomez>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ruth_S._Contreras_Espinosa>
swrc:number 1 (xsd:string)
swrc:pages 17-29 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/jitr/EspinosaG20/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/jitr/EspinosaG20>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/jitr/jitr13.html#EspinosaG20>
rdfs:seeAlso <https://doi.org/10.4018/JITR.2020010102>
dc:title How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 13 (xsd:string)