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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/jvca/GuanCZZP06>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lincan_Zou>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Long_Zhang_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Qunsheng_Peng_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Wei_Chen_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yu_Guan>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1002%2Fcav.156>
foaf:homepage <https://doi.org/10.1002/cav.156>
dc:identifier DBLP journals/jvca/GuanCZZP06 (xsd:string)
dc:identifier DOI doi.org%2F10.1002%2Fcav.156 (xsd:string)
dcterms:issued 2006 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/jvca>
rdfs:label Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lincan_Zou>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Long_Zhang_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Qunsheng_Peng_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Wei_Chen_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yu_Guan>
swrc:number 5 (xsd:string)
swrc:pages 573-583 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/jvca/GuanCZZP06/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/jvca/GuanCZZP06>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/jvca/jvca17.html#GuanCZZP06>
rdfs:seeAlso <https://doi.org/10.1002/cav.156>
dc:title Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 17 (xsd:string)