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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/kais/ShiCLCD24>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Guangming_Dai>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jiaxuan_Lin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ling_Shi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Xiaoyu_Chen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yingke_Chen>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2Fs10115-023-01992-6>
foaf:homepage <https://doi.org/10.1007/s10115-023-01992-6>
dc:identifier DBLP journals/kais/ShiCLCD24 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2Fs10115-023-01992-6 (xsd:string)
dcterms:issued 2024 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/kais>
rdfs:label A black-box model for predicting difficulty of word puzzle games: a case study of Wordle. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Guangming_Dai>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jiaxuan_Lin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ling_Shi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Xiaoyu_Chen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yingke_Chen>
swrc:month March (xsd:string)
swrc:number 3 (xsd:string)
swrc:pages 1729-1750 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/kais/ShiCLCD24/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/kais/ShiCLCD24>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/kais/kais66.html#ShiCLCD24>
rdfs:seeAlso <https://doi.org/10.1007/s10115-023-01992-6>
dc:title A black-box model for predicting difficulty of word puzzle games: a case study of Wordle. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 66 (xsd:string)