A study of player behavior and motivation to purchase Dota 2 virtual in game items.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/kybernetes/GhazaliHFUMT23
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/kybernetes/GhazaliHFUMT23
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Dilip_S._Mutum
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Ezlika_M._Ghazali
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Fadi_Abdel_Muniem_Abdel_Fattah
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Foon-Lip_Tan
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Hussam_Al_Halbusi
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Md._Uzir_Hossain_Uzir
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1108%2FK-08-2021-0678
>
foaf:
homepage
<
https://doi.org/10.1108/K-08-2021-0678
>
dc:
identifier
DBLP journals/kybernetes/GhazaliHFUMT23
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1108%2FK-08-2021-0678
(xsd:string)
dcterms:
issued
2023
(xsd:gYear)
swrc:
journal
<
https://dblp.l3s.de/d2r/resource/journals/kybernetes
>
rdfs:
label
A study of player behavior and motivation to purchase Dota 2 virtual in game items.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Dilip_S._Mutum
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Ezlika_M._Ghazali
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Fadi_Abdel_Muniem_Abdel_Fattah
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Foon-Lip_Tan
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Hussam_Al_Halbusi
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Md._Uzir_Hossain_Uzir
>
swrc:
number
6
(xsd:string)
swrc:
pages
1937-1961
(xsd:string)
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/journals/kybernetes/GhazaliHFUMT23/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/journals/kybernetes/GhazaliHFUMT23
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/journals/kybernetes/kybernetes52.html#GhazaliHFUMT23
>
rdfs:
seeAlso
<
https://doi.org/10.1108/K-08-2021-0678
>
dc:
title
A study of player behavior and motivation to purchase Dota 2 virtual in game items.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:Article
rdf:
type
foaf:Document
swrc:
volume
52
(xsd:string)