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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/mktsci/IshiharaC19>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Andrew_T._Ching>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Masakazu_Ishihara>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1287%2Fmksc.2018.1142>
foaf:homepage <https://doi.org/10.1287/mksc.2018.1142>
dc:identifier DBLP journals/mktsci/IshiharaC19 (xsd:string)
dc:identifier DOI doi.org%2F10.1287%2Fmksc.2018.1142 (xsd:string)
dcterms:issued 2019 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/mktsci>
rdfs:label Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Andrew_T._Ching>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Masakazu_Ishihara>
swrc:number 3 (xsd:string)
swrc:pages 392-416 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/mktsci/IshiharaC19/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/mktsci/IshiharaC19>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/mktsci/mktsci38.html#IshiharaC19>
rdfs:seeAlso <https://doi.org/10.1287/mksc.2018.1142>
dc:title Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 38 (xsd:string)