Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/mktsci/IshiharaC19
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Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games.
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Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: The Case of Japanese Video Games.
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