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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/mms/ChenFTCL06>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chin-Shyurng_Fahn>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Hung-Kuang_Chen>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jeffrey_J._P._Tsai>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ming-Bo_Lin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rong-Ming_Chen>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2Fs00530-006-0017-1>
foaf:homepage <https://doi.org/10.1007/s00530-006-0017-1>
dc:identifier DBLP journals/mms/ChenFTCL06 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2Fs00530-006-0017-1 (xsd:string)
dcterms:issued 2006 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/mms>
rdfs:label Generating high-quality discrete LOD meshes for 3D computer games in linear time. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chin-Shyurng_Fahn>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Hung-Kuang_Chen>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jeffrey_J._P._Tsai>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ming-Bo_Lin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rong-Ming_Chen>
swrc:number 5 (xsd:string)
swrc:pages 480-494 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/mms/ChenFTCL06/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/mms/ChenFTCL06>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/mms/mms11.html#ChenFTCL06>
rdfs:seeAlso <https://doi.org/10.1007/s00530-006-0017-1>
dc:subject Interactive 3D multimedia; Computer game; Virtual reality; Mesh simplification; Level-of-detail mesh; Iterative full-edge collapse (xsd:string)
dc:title Generating high-quality discrete LOD meshes for 3D computer games in linear time. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 11 (xsd:string)