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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/mta/CasermanBGK24>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kim_Annabell_Baumgartner>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Oliver_Korn>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Polona_Caserman>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stefan_G%E2%88%9A%E2%88%82bel_0001>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2Fs11042-023-16877-7>
foaf:homepage <https://doi.org/10.1007/s11042-023-16877-7>
dc:identifier DBLP journals/mta/CasermanBGK24 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2Fs11042-023-16877-7 (xsd:string)
dcterms:issued 2024 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/mta>
rdfs:label A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kim_Annabell_Baumgartner>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Oliver_Korn>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Polona_Caserman>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stefan_G%E2%88%9A%E2%88%82bel_0001>
swrc:month April (xsd:string)
swrc:number 12 (xsd:string)
swrc:pages 35175-35195 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/mta/CasermanBGK24/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/mta/CasermanBGK24>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/mta/mta83.html#CasermanBGK24>
rdfs:seeAlso <https://doi.org/10.1007/s11042-023-16877-7>
dc:title A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 83 (xsd:string)