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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/mta/Ferretti08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Stefano_Ferretti>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2Fs11042-007-0163-2>
foaf:homepage <https://doi.org/10.1007/s11042-007-0163-2>
dc:identifier DBLP journals/mta/Ferretti08 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2Fs11042-007-0163-2 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/mta>
rdfs:label Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Stefano_Ferretti>
swrc:number 3 (xsd:string)
swrc:pages 339-363 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/mta/Ferretti08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/mta/Ferretti08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/mta/mta37.html#Ferretti08>
rdfs:seeAlso <https://doi.org/10.1007/s11042-007-0163-2>
dc:subject Cheating detection; Multiplayer online games; Peer-to-peer (xsd:string)
dc:title Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 37 (xsd:string)