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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/pacmhci/MogaviHGHM22>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ehsan_ul_Haq>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Pan_Hui_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Reza_Hadi_Mogavi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sujit_Gujar>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Xiaojuan_Ma>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3555553>
foaf:homepage <https://doi.org/10.1145/3555553>
dc:identifier DBLP journals/pacmhci/MogaviHGHM22 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3555553 (xsd:string)
dcterms:issued 2022 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/pacmhci>
rdfs:label More Gamification Is Not Always Better: A Case Study of Promotional Gamification in a Question Answering Website. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ehsan_ul_Haq>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Pan_Hui_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Reza_Hadi_Mogavi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sujit_Gujar>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Xiaojuan_Ma>
swrc:number CSCW2 (xsd:string)
swrc:pages 1-32 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/pacmhci/MogaviHGHM22/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/pacmhci/MogaviHGHM22>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/pacmhci/pacmhci6.html#MogaviHGHM22>
rdfs:seeAlso <https://doi.org/10.1145/3555553>
dc:title More Gamification Is Not Always Better: A Case Study of Promotional Gamification in a Question Answering Website. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 6 (xsd:string)