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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/pacmhci/RajadesinganCZI23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ashwin_Rajadesingan>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ceren_Budak>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Daniel_Choo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jessica_Zhang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mia_Inakage>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Paul_Resnick>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F3610190>
foaf:homepage <https://doi.org/10.1145/3610190>
dc:identifier DBLP journals/pacmhci/RajadesinganCZI23 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F3610190 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/pacmhci>
rdfs:label GuesSync!: An Online Casual Game To Reduce Affective Polarization. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ashwin_Rajadesingan>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ceren_Budak>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Daniel_Choo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jessica_Zhang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mia_Inakage>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Paul_Resnick>
swrc:number CSCW2 (xsd:string)
swrc:pages 1-33 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/pacmhci/RajadesinganCZI23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/pacmhci/RajadesinganCZI23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/pacmhci/pacmhci7.html#RajadesinganCZI23>
rdfs:seeAlso <https://doi.org/10.1145/3610190>
dc:title GuesSync!: An Online Casual Game To Reduce Affective Polarization. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 7 (xsd:string)