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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/sigmobile/LeeCCKWDGF15>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Alec_Wolman>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/David_Chu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Eduardo_Cuervo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Jason_Flinn>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Johannes_Kopf_0001>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Kyungmin_Lee>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Sergey_Grizan>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Yury_Degtyarev>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F2867070.2867076>
foaf:homepage <https://doi.org/10.1145/2867070.2867076>
dc:identifier DBLP journals/sigmobile/LeeCCKWDGF15 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F2867070.2867076 (xsd:string)
dcterms:issued 2015 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/sigmobile>
rdfs:label Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Alec_Wolman>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/David_Chu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Eduardo_Cuervo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Jason_Flinn>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Johannes_Kopf_0001>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Kyungmin_Lee>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Sergey_Grizan>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Yury_Degtyarev>
swrc:number 3 (xsd:string)
swrc:pages 14-17 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/sigmobile/LeeCCKWDGF15/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/sigmobile/LeeCCKWDGF15>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/sigmobile/sigmobile19.html#LeeCCKWDGF15>
rdfs:seeAlso <https://doi.org/10.1145/2867070.2867076>
dc:title Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 19 (xsd:string)