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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tap/ElHelwNCYA08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Adrian_James_Chung>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Guang-Zhong_Yang>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/M._Stella_Atkins>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Marios_Nicolaou>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mohamed_A._ElHelw>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F1279640.1279643>
foaf:homepage <https://doi.org/10.1145/1279640.1279643>
dc:identifier DBLP journals/tap/ElHelwNCYA08 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F1279640.1279643 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/tap>
rdfs:label A gaze-based study for investigating the perception of visual realism in simulated scenes. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Adrian_James_Chung>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Guang-Zhong_Yang>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/M._Stella_Atkins>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Marios_Nicolaou>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mohamed_A._ElHelw>
swrc:number 1 (xsd:string)
swrc:pages 3:1-3:20 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tap/ElHelwNCYA08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tap/ElHelwNCYA08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tap/tap5.html#ElHelwNCYA08>
rdfs:seeAlso <https://doi.org/10.1145/1279640.1279643>
dc:subject Visual perception, eye tracking, human--computer interaction, photorealistic rendering, simulation environment, visual realism (xsd:string)
dc:title A gaze-based study for investigating the perception of visual realism in simulated scenes. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 5 (xsd:string)