Using wavelets to synthesize stochastic-based sounds for immersive virtual environments.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/tap/MinerC05
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dcterms:
bibliographicCitation
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http://dblp.uni-trier.de/rec/bibtex/journals/tap/MinerC05
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dc:
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https://dblp.l3s.de/d2r/resource/authors/Nadine_E._Miner
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dc:
creator
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https://dblp.l3s.de/d2r/resource/authors/Thomas_P._Caudell
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foaf:
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http://dx.doi.org/doi.org%2F10.1145%2F1101530.1101552
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2005
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Using wavelets to synthesize stochastic-based sounds for immersive virtual environments.
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https://dblp.l3s.de/d2r/resource/authors/Nadine_E._Miner
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swrc:
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4
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swrc:
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521-528
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rdfs:
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https://doi.org/10.1145/1101530.1101552
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dc:
subject
Sound synthesis, audio perception, immersive environments, virtual reality, wavelets
(xsd:string)
dc:
title
Using wavelets to synthesize stochastic-based sounds for immersive virtual environments.
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