Cognitive factors can influence self-motion perception (vection) in virtual reality.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/tap/RieckeSAHB06
Home
|
Example Publications
Property
Value
dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/tap/RieckeSAHB06
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Bernhard_E._Riecke
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Heinrich_H._B%E2%88%9A%C4%BElthoff
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/J%E2%88%9A%E2%88%82rg_Schulte-Pelkum
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Marios_N._Avraamides
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Markus_von_der_Heyde
>
foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1145%2F1166087.1166091
>
foaf:
homepage
<
https://doi.org/10.1145/1166087.1166091
>
dc:
identifier
DBLP journals/tap/RieckeSAHB06
(xsd:string)
dc:
identifier
DOI doi.org%2F10.1145%2F1166087.1166091
(xsd:string)
dcterms:
issued
2006
(xsd:gYear)
swrc:
journal
<
https://dblp.l3s.de/d2r/resource/journals/tap
>
rdfs:
label
Cognitive factors can influence self-motion perception (vection) in virtual reality.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Bernhard_E._Riecke
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Heinrich_H._B%E2%88%9A%C4%BElthoff
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/J%E2%88%9A%E2%88%82rg_Schulte-Pelkum
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Marios_N._Avraamides
>
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Markus_von_der_Heyde
>
swrc:
number
3
(xsd:string)
swrc:
pages
194-216
(xsd:string)
owl:
sameAs
<
http://bibsonomy.org/uri/bibtexkey/journals/tap/RieckeSAHB06/dblp
>
owl:
sameAs
<
http://dblp.rkbexplorer.com/id/journals/tap/RieckeSAHB06
>
rdfs:
seeAlso
<
http://dblp.uni-trier.de/db/journals/tap/tap3.html#RieckeSAHB06
>
rdfs:
seeAlso
<
https://doi.org/10.1145/1166087.1166091
>
dc:
subject
Ego--motion simulation, psychophysics, spatial orientation, spatial presence, vection, virtual reality
(xsd:string)
dc:
title
Cognitive factors can influence self-motion perception (vection) in virtual reality.
(xsd:string)
dc:
type
<
http://purl.org/dc/dcmitype/Text
>
rdf:
type
swrc:Article
rdf:
type
foaf:Document
swrc:
volume
3
(xsd:string)