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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tciaig/EppLB21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Cor-Paul_Bezemer>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Dayi_Lin>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Rain_Epp>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1109%2FTG.2021.3057288>
foaf:homepage <https://doi.org/10.1109/TG.2021.3057288>
dc:identifier DBLP journals/tciaig/EppLB21 (xsd:string)
dc:identifier DOI doi.org%2F10.1109%2FTG.2021.3057288 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/tciaig>
rdfs:label An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Cor-Paul_Bezemer>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Dayi_Lin>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Rain_Epp>
swrc:number 3 (xsd:string)
swrc:pages 275-286 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tciaig/EppLB21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tciaig/EppLB21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tciaig/tciaig13.html#EppLB21>
rdfs:seeAlso <https://doi.org/10.1109/TG.2021.3057288>
dc:title An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 13 (xsd:string)