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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tedu/Spierling08>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ulrike_Spierling>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2F978-3-540-69744-2%5F13>
foaf:homepage <https://doi.org/10.1007/978-3-540-69744-2_13>
dc:identifier DBLP journals/tedu/Spierling08 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2F978-3-540-69744-2%5F13 (xsd:string)
dcterms:issued 2008 (xsd:gYear)
rdfs:label 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ulrike_Spierling>
swrc:pages 150-161 (xsd:string)
dcterms:partOf <https://dblp.l3s.de/d2r/resource/publications/journals/tedu/2008-1>
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tedu/Spierling08/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tedu/Spierling08>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tedu/tedu1.html#Spierling08>
rdfs:seeAlso <https://doi.org/10.1007/978-3-540-69744-2_13>
swrc:series <https://dblp.l3s.de/d2r/resource/conferences/tedu>
dc:subject simulation game; digital agents; computer game design; interactive digital storytelling; authoring (xsd:string)
dc:title 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:InProceedings
rdf:type foaf:Document
swrc:volume 1 (xsd:string)